![]() ![]() There’s no randomization in the levels, but that doesn’t feel like a shortcoming, instead it actually allows you to practice instead of feeling like you’ve been rolled a bad run and failing because of an RNG working against you. I fully expect we’ll see folks streaming this game with a blindfold on with a thousand hours of playtime under their belts. There’s no randomization at play here, which really allows you to hone your flow into something precise. The levels are mostly linear but hit that sweet spot in length and diversity. Each level is a sight to behold, though I have sweet spot for in-game museums and Sifu’s does not disappoint. And that’s to say little of the world Sloclap have built here, it’s absolutely gorgeous and if it weren’t for all of the highly-trained fighting going on, this is somewhere I would love to live. They become be a point of pride and you’ll find yourself celebrating a win. They’re presented well, achievable, not over-complicated but tough as nails. However, the two bosses I’ve made it through have both proven themselves to be some of the best boss fights I’ve ever experienced. In fact, I’ve only managed to reach the third, and even then I made it with one death remaining at the ripe-old age of 71. ![]() Now, I’ll be honest, at the time of writing this I have not been able to complete Sifu’s five bosses. Of course, you’re able to spend your XP on new moves and abilities each time you die or make it to a jade dragon statue scattered throughout each hideout, and after the initial unlock of a new move, you can then start spending your XP to permanently unlock that move which will open up even more options each run, but you’ll still need to learn how and when to use that move to it’s most effectiveness and to make the decision which moves fit best with your style. The gameplay loop here is immensely rewarding each time you make it through as you’ll feel yourself improving rather than the game making you feel artificially more powerful. You will die, that much is a given, but each death is presented as a new opportunity to learn, improve and upgrade and not as a setback. ![]() Some can only be unlocked by finding items in later hideouts, which will entice you to going back to a previous time to make the run quicker and with any luck will allow you to leave younger than previous attempts. Occasionally unlocking truly helpful shortcuts through the hideout to make your runs shorter and more advantageous to your next approach. Especially when you find yourself storming through a level for that perfect run, making it half-way through without being dealt a single death-blow, and then the next run making it to the boss as young as your entered the hideout, and if you’ve practiced enough, onto then next hideout with no trouble at all. Learning the moves, patterns and rhythms of your foes will be your salvation. It will beat you up and spit you out at least a few times before previous rounds of practice show their value, and then it all clicks, like the jaw of your enemy you just spin-kicked through a window and into the edge of a table.Įach run at a mission becomes more an act of rewarding your persistence and perseverance, rather than a grind of any kind. Now, I enjoy a “hard” game every so often, and Sifu is one of those “hard” games. Practice really does make perfect, and in a game as hard-hitting and down-right brutal as Sifu, you will need to practice. ![]()
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